Primus Conduit 101

Ok so everyone knows primus conduits are helpful as they can boost your defences, but what’s the best setup?
Is there a a real difference? In this article we will compare and contrast the 3 basic primus conduit setups.

Rival Kingdoms Primus Conduit Strategy Wiki

This is the most basic conduit setup and we will refer to it as conduit 8; it has 8 defenses attached. At a level of 5 a charge boosts each defense 24% and when overcharged 48%. At max level 10 charge equals 30% boost and overcharge is 60% boost.

L5 Charge = 9.9 equivalent defense power (8*1.24=9.9)
L5 Overcharge = 11.8 power

L10 Charge = 10.4 power
L10 Overcharge = 12.8 power

You can see that the L5 charge gives you the same power as 10 defenses, while overcharging gives you the power of 12. That’s quite a big difference. Meanwhile the L10 doesn’t seem to offer enough improvement in power to cost 10X as much. The main gain in leveling your conduits is how much HP they have. Conduits can be an easy way in if they can be taken out with a dragon. Many people choose to level their conduits very high for the HP, and then only charge them once to save on gold. Personally I kept my conduit low and overcharge it 24/7. When my base is maxed or near then I won’t have need to for gold and will level it more.

Rival Kingdoms Primus Conduit Strategy Wiki

Here we see another conduit version which we will call Conduit 7; it has 7 defenses attached and that leaves 1 off from the first version. Calculating total power is a bit more complicated and is part of the reason why I’m writing this article. There is a misconception among many that leaving that extra defense off is such a high cost as to not be worth it. Let’s see what the math says shall we?

L5 Charge:
Defense 1, 2, 4, 6, 7, 8 = 24% boost
Defense 5 = 53% boost
Defense 3 = 0% boost
(1.24*6) + 1.53 + 1 = 10 power
L5 Overcharge = 12 power

L10 Charge = 10.5 power
L10 Overcharge = 13.1 Power

You can see that Conduit 7 is actually more powerful than Conduit 8 even with 1 defense not getting any of the conduit effect, but not by a lot. In fact they are only 2% apart.

Rival Kingdoms Primus Conduit Strategy Wiki

Here we have the third conduit option which we will call Conduit 6; as 6 defenses are attached with 2 left off. Again many don’t even consider this an option as it can’t be as good as the other two right? Math doesn’t lie :)

L5 Charge:
Defense 2, 4, 6, 7 = 24% boost
Defense 3 & 7 = 53% boost
Defense 1 & 5 = 0% boost
(4*1.24) + (1.53*2) + 2 = 10 power
L5 Overcharge = 12.3 power

L10 Charge = 10.6 power
L10 Overcharge = 13.5 power

Again the 6 Conduit has more power than either the 7 or 8 Conduit, but not by much. At max level it’s a 5% gain from 8 Conduit to 6 Conduit.

So what is our takeaway from all this?
1. Increasing conduit levels does little to increase your overall power. At max level you have 22 defenses. A L1 overcharged conduit base will have the power of 25.5 defenses vs L10 having 27.5, leading to a difference of only 8% power.
2. The 3 possible conduit setups are very similar in power. At first glance it might seem 8 defenses on conduits would have to be more powerful than 7 or 6, but this is false. The most powerful setup is 6 defenses, but only by 5%.
3. Design your base how you think it will defend best and not to fit a particular conduit layout. Remember though that both Conduit 7 & 8 have slots that allow you to buff your favorite defense with 2 conduits at once. This can make the difference in battle especially on mithril bases. Do you want an overcharged defense being boosted by two primus conduits and mithril? Sounds good to me!

Did you enjoy Primus Conduit 101? Maybe you would like to check out Spell Tower 101.

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